WAVES solo or co-op with friends
Survive endless waves of doodles on Scribble City. Every wave is bigger and nastier than the last, so see how far you get on your own or with friends.
a notebook-margin shooter
Someone got bored in class and the doodles fought back. Erase waves of red-pen monsters, hold out in a zombie-filled detention hall, or settle it with your friends online or over LAN, all drawn in biro on ruled paper.
Scribble Siege is a fast first-person shooter where everything is a doodle: the city is sketched in blue biro, the enemies are angry scribbles in red pen, and every gun looks like it was drawn in the back of a maths book.
You move like you've had too much sugar. Double jump, wall jump, slide, air dash and swing around on a grappling hook. Mix that with three gun classes, a katana that can block and reflect shots, grenades and a dash-slash, and every round turns into a scramble across rooftops.
It runs straight in the browser, with no account and no install beyond a tiny local server. Your character, loadout, skins and achievement progress are saved in your browser.


Survive endless waves of doodles on Scribble City. Every wave is bigger and nastier than the last, so see how far you get on your own or with friends.
Round-based horde mode in Detention Hall. Earn points, unlock nine classrooms, buy wall guns, gamble on the mystery box and drink perks.
Everyone against everyone. First to the score limit, or most erasers when the clock runs out.
Red pen vs blue pen. Your outfit takes your team's colour so you can always tell who's who. Most team erasers wins.
Grab their flag, run it home, score. You can only score while your own flag is safe at base, so sometimes you have to go get it back first.
The lobby leader tunes everything: map, time and score limits, damage, headshots only, low gravity, infinite ammo, weapon sets and more. Plus a Spotify listening party.


The big open one, with rooftops, stairs and long streets. Waves are always played here, and it's on the list for FFA, teams and CTF.
Tight and walled in: three lanes (Long, Mid and Tunnels) between two mirrored bases. Built for teams and capture the flag.
The zombies map. Nine classrooms behind locked doors, and the zombies only come from rooms you've opened.
You carry one gun from each class plus your melee. Pick which in the locker; your choice is saved. Every gun has its own model, reload and inspect animation.



Skins are cosmetic only, with the same damage and the same speed. Every one except the stock look is earned through an achievement. A gun skin belongs to its class slot, so whatever your light slot wears goes on whichever light gun you carry.
Legendary and mythic skins come with their own inspect animation (press F), tracers to match and, for mythics, shot sparks and sound.




Click ✎ character on the main menu to pick a hat, face, outfit, colours and something for your back: beanies, crowns, top hats, cat ears, capes, wings and more. Other players see your look in online matches.

Fourteen achievements, twelve of them with a skin on the end. Most count in any mode; a few need solo play. Open ★ achievements on the main menu to see your progress.

Play it right in your browser with the PLAY NOW button: make a room, send friends the invite link, done. Or run the game on your own PC, which also lets friends on the same WiFi join you.
The game's little server runs on Node.js. Install it once if you don't have it.
Windows: double-click start-server.bat. The first time it installs what it needs.
Anywhere: npm install once, then npm run serve.
Then open http://localhost:5173.
Click PLAY WITH FRIENDS, CREATE a room (a password is optional) and send friends the invite link it shows. On your own PC that link uses your WiFi address, like http://192.168.1.20:5173/#K7QMP.
If Windows asks whether Node.js can use the network, allow it on private networks.